Nov 06, 2007, 06:47 PM // 18:47
|
#1
|
Banned
Join Date: Oct 2007
Profession: Me/N
|
Duncan HM = Impossible?
Ive been trying to do duncan hm for like the pass freakin week and every single group i was in failed. The beginning part is a pain in the ass. Me , which i play as a obsidian tank , aggros the east mob as soon as they break up. My group stayed back at the door healing me and nuking as i tank. Is this the right procedure or am i doing something wrong? Also if anyone has done Duncan HM , pls tell me how you did it lol. Thks
|
|
|
Nov 06, 2007, 07:13 PM // 19:13
|
#2
|
Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
|
The biggest problem in Duncan HM is not killing the 1st group in the 1st try.
When u fail that 1st try, the N will start rising there minions, and if the second group comes close to the first... the monks will link both groups and keep healing the minions, at this stage is very hard to keep going.
|
|
|
Nov 06, 2007, 07:20 PM // 19:20
|
#3
|
Banned
Join Date: Oct 2007
Profession: Me/N
|
so u kill the necros first?
|
|
|
Nov 06, 2007, 08:54 PM // 20:54
|
#4
|
Frost Gate Guardian
Join Date: Oct 2006
Guild: The Black Hand Gang [BHG]
Profession: W/
|
Don't even try to kill the first group. Once you agroo them. Pull them left as group. If you start fighting them chances are the second group will agroo too. So take 1 party wipe pull them left and rez. If they're still coming pull them left again. I've never had to pull them more the twice. Just depends on your slowest loader. It's really not all that hard. Been through it a few times in HM.
You do need a party that can do enough dmg to kill of that first group before the other one comes back. Keep an eye out for them. Either kill that first group off or hide next to the rez shrine until you can make it into that second room.
GL
|
|
|
Nov 06, 2007, 09:26 PM // 21:26
|
#5
|
Academy Page
|
The key is to separete two groups and never let them merge. Took us few tries to figure out the right way to do it, but yeah, pretty much like Puff said.
Pull them to left as far as possible.
|
|
|
Nov 07, 2007, 02:06 AM // 02:06
|
#6
|
Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
|
Quote:
Originally Posted by politicsxxox
Ive been trying to do duncan hm for like the pass freakin week and every single group i was in failed. The beginning part is a pain in the ass. Me , which i play as a obsidian tank , aggros the east mob as soon as they break up. My group stayed back at the door healing me and nuking as i tank. Is this the right procedure or am i doing something wrong? Also if anyone has done Duncan HM , pls tell me how you did it lol. Thks
|
Problem found
|
|
|
Nov 07, 2007, 05:26 AM // 05:26
|
#7
|
Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
|
next exhibition in the guild wars house of oddities:
the ob tank in duncan- notice the atrophy in the arms... this is mainly caused from too many touch skills penetrating the obsidian flesh hide
|
|
|
Nov 18, 2007, 07:52 PM // 19:52
|
#8
|
Pre-Searing Cadet
Join Date: Nov 2007
Guild: Mort By Schatten
Profession: Mo/
|
When you get to Duncan, have a necromancer or someone standing by the stairs behind a wall. Have a prot monk keeping the necomancer alive. It will take awhile but Duncan will die. We tried it on normal mode and a buddy said it would work just the same in hard mode.
|
|
|
Nov 18, 2007, 09:07 PM // 21:07
|
#9
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
|
Huh? Did it on first try with a pug.
The obsidian tank had grasping earth, to nail enemies. And he was aggroing the groups alone first, nailing them, letting us to nuke them all at the same time. Two nukers one with GoR + meteor shower and the other was savannah heat. One Splinter barrager (which wasn't that useful really) 2 monks and me, as the duncan hunter. Can't even remember the last party member. It wasn't hard at all.
|
|
|
Nov 24, 2007, 04:47 PM // 16:47
|
#10
|
Academy Page
Join Date: Jan 2006
Guild: teh pokemon centre
Profession: Mo/W
|
so your suppose to aggro that first group right when u come in so they dont join up?
|
|
|
Nov 24, 2007, 05:08 PM // 17:08
|
#11
|
Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
|
It is almost essential to have swap in HM too. There's 2 more groups of spirits.
|
|
|
Nov 24, 2007, 11:31 PM // 23:31
|
#12
|
Krytan Explorer
Join Date: Mar 2007
Location: Slovakia
Guild: Farming Crew UK [Fcuk]
Profession: E/
|
I know how painful this dungeon can be to PUGit. I was trying to get it done on HM, just for the book - not the drops for about 2 weeks, trying when I was in a mood. My groups failed 12 times (always with other people), but today I finally managed to get into a lucky group and we finished it even with one Ele leaver just before Duncan's chamber.
|
|
|
Nov 25, 2007, 02:11 AM // 02:11
|
#13
|
Academy Page
Join Date: Dec 2005
Guild: The Wailing Lords
Profession: Mo/
|
2 ursans the saab 3 necro build 2 eles and one healer boon hero monk. Only the 2 ursans were people the rest were heroes.
hf gl
|
|
|
Nov 25, 2007, 08:47 PM // 20:47
|
#14
|
Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
|
Quote:
Originally Posted by politicsxxox
Me , which i play as a obsidian tank
|
I spotted the problem.
|
|
|
Nov 26, 2007, 09:10 PM // 21:10
|
#15
|
Frost Gate Guardian
|
I tried and failed with several pugs that couldn't even get past the first mob. Everytime, they mob would break aggro off the OB tank and we would wipe over and over.
Then I was lucky to find a tank that had done it 50 times and it showed, never once did he lose the aggro. It was a breeze because he knew exactly where to stand. The problem is you, you need to learn the right spots to prevent aggro leakage.
|
|
|
Nov 26, 2007, 10:32 PM // 22:32
|
#16
|
Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
|
First of all, you should do all bosses in NM first and then do Duncan in HM to get HM reward.
Now that we got that out of the way, I'll give you my experience:
- Once you enter move back to the door, I know they fixed that but still do it.
- Go back and kill all the touchers in the area so that you have enough running room when facing the dwarves.
- Go around the wall to where the lava is and let your tank pull the dwarves, EoE and Frozen Soil should be up once the tank pulls the mob. Make sure that he holds the aggro and then attack.
- KILL the NECRO as fast as you can before killing anything else, this way it will be way easier.
- Focus on Monks
- If it gets too rough then running away is not shameful.
- Rinse and repeat until you get to Duncan.
- Clear the whole room he is in from mobs, and make sure that you get all popup touchers.
- Now have your teammate that has [card]Swap[/card] to relocate all the spirits away. Don't kill them, just relocate them.
- Duncan himself is very easy.
The main part is finding a group that listens to instructions.
Last edited by boxterduke; Nov 26, 2007 at 10:35 PM // 22:35..
|
|
|
Nov 27, 2007, 02:58 AM // 02:58
|
#17
|
Desert Nomad
|
duncan Hm is not impossible ..try Vloxen Excavations HM ..that is really impossible -.-
Duncan HM is a Joke vs. Vloxen HM ... not to mention the Boss fight ...
Duncan u need only ur tank to be killed at Ducan and then the Necro will doe the work woth SoZ within some short minutes ... also the "dungeon" is much smaller.
Vloxen has 3 stages and the most annoyings part of the whole add on, which is also in HM the absolute most unbalanced shit piece of this add on ...
loads of lvl 30 monsters, which get revivd to FULL Health every 2 minutes around..sometimes, these dumb foes stand so dumb in the way, that u get forced to fight them, to pass the way, but that results then easily in a mass brawl, which takes far longer to 2 minds to end it and so have these enemies naturally easily the chance to merge into a huge group of enemioes, that becomes very quick unable to be killed, before u get party wiped...
then u get kciked back at the damn shrine and before ur again ready to fight, those stupid damn foes are all again rezzen and have full hp naturall -.-
This shit was in NM still heavily imba ..in HM its FAR more ...
but why care in PvE for balancing ..its only pve -.- this places shows, how less anet cares for pve balancing -.-
|
|
|
Nov 27, 2007, 03:05 AM // 03:05
|
#18
|
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
hmm, I sense some frustration...
|
|
|
Nov 27, 2007, 10:55 AM // 10:55
|
#19
|
Desert Nomad
|
Quote:
Originally Posted by lennymon
hmm, I sense some frustration...
|
ya ,somethign must be really changed on that part of the dungeon ...
either removed this unbalanced damn stuff with the full health revivs per 2 minutes, or let this revive effect be deactivated, as long a Frost Soil Ghost is there ...
this way, players would have a chance to normallly kill the enemies, whiout being foreced to rush through the place, in hope to be quick enough away, before somethign rezzes and can attack you again
I tried Vloxen Hm yesterday with a really very good team, that had in this dungeon absolute NO Problems, until we met on those god damn imba ancient lvl 30 monsters on Stage 3
We were ever only fighting the first monsters or trying to rezz people....we couldn#t move away, because someone was ever dead and killing those damn foes takes far to long, before u've killed anything there, half of ur previous killed foeds will be again with full health alive -.- and naturally no DP ..whats naturally unfair enough, but its ya only pve ..shit on pve balancing >.>
either these thigns need to be changed, or in HM they should give us more time, before they respwn ..instead of 2 Minuts, which are laughable much too less, players should have 5 mins
PS. HM Vloxen is the lat dungeon I need, before I've done all...
so I made HM >Duncan before that and compared to Vloxen was Duncan the absolute joke...with the tactica mentioned above
|
|
|
Nov 27, 2007, 12:12 PM // 12:12
|
#20
|
Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
|
Now that I remember that, yeah, Vloxen HM was difficult the time I was there, but not impossibly difficult... although I was in a group of 8 people from the same alliance, including one guy with an incredibly powerful tank...
You pretty much just have to get through the groups before the one behind you respawns, and once you're taking on the boss, try to avoid them as much as possible.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:39 PM // 18:39.
|